You can choose the protagonist's class and backstory. There aren't many options yet, but more is to come. Currently, the game features an inventory and trading system, crafting, a detailed quest log, dialogue, and location exploration. The leveling and combat systems are still in the prototype stage, but you can already kill a skeleton. There are also a few explicit scenes. Unlike traditional text-based RPGs, I want to move away from the concept of long, sprawling text. At the same time, I'll try not to lose the depth of the story and characters.
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VIKINGFILE
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BUZZHEAVIER
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