Three NPCs wake up in a town with a park, a home and a cafe. No quests, no story flags. They get $10, an energy bar that drains, and they forget anything they didn't write in their diary before sleeping. They work the cafe counter, buy meals, talk, lie, hold grudges, fall for each other, have kids, get old, die. I scripted none of that. Each one is a LLM answering one question per turn: “what do you do next.” Money is the only pressure I put in. Corner the one paying job and the others have to come to you to eat...
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