A spoiled princess waits in her tower for a noble savior... The princess's behavior is shaped by how she’s treated, what she goes through, and how she feels about the player. This doesn’t just affect her dialogue it influences her entire personality, which can evolve naturally over time based on your actions and choices. You can speak to her in multiple styles. Be commanding, manipulative, respectful, provocative, intellectual and more. Each style is a different way to influence her. The princess has deeper emotional layers like Trust, Attraction, Respect, and Fear toward the player. Her emotional state is based on how she feels moment to moment Delight, Anger, Frustration, Shame, Guilt, and more. Beyond that, she has personal traits such as Naivety, Laziness, Acceptance, Comfort, Confidence, and more. These influence how she responds to situations, conversations, and even her daily routine in the castle. It features over 200 ultra-wide animations (3440×1440) fully explorable with drag-and-view support beyond the 16:9 frame. Alpha test started with a Human MC. Starting with v0.2, the Human was removed and replaced by a Goblin. SPOILER: Video Preview
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