Seven Kingdoms: The Princess Problem (or 7KPP for short) focuses on player choice, customization and consequences. Politics and people are the core challenge of the game. (And it is challenging. So much so a story mode has been created for those who prefer their failures to end up less game-endy.) A fantasy, politics, Otome visual novel with roleplaying and simulation aspects inspired by interactive fiction, Bioware and current English Otome games, 7KPP is not quite like anything that has come before. Spanning seven weeks of gameplay, almost a million words of content, 12 different romance/marriage routes (3 of which are with female characters) hundreds and hundreds of choices, a detailed character creation that has has over 40 stats to master, including personality traits, a choice from six separate backgrounds (all with their own storylines and unique reactions, choices and dialogue) and world-changing outcomes that vary with every choice you make, 7KPP is massively replayable.
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